Exodus to the Virtual World
How Online Fun Is Changing RealityBook - 2007
"Virtual Worlds have exploded out of online game culture and now capture the attention of millions of ordinary people: husbands, wives, fathers, mothers, workers, retirees. Devoting dozens of hours each week to massively multiplayer virtual reality environments - such as World of Warcraft and Second Life - these millions are the start of an exodus to the refuge of the virtual, where they experience life under a new social, political, and economic order built around fun. Given the choice between a fantasy world and the real world, how many of us would choose reality? Exodus to the Virtual World explains the growing migration into virtual reality, and how it will change the way we live - both in fantasy worlds and in the real one."--Book jacket.
Publisher: New York : Palgrave Macmillan, 2007.
Edition: 1st ed.
Branch Call Number: 793.932/CASTRONOVA
Characteristics: xix, 235 p. ; 25 cm.
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