GhostwalkUnknown - 2003
This new setting for the Dungeons & Dragons game is an udead city which allows players to interact with and play ghosts as tangible characters, an option which has never before been available to players. Included are rules on how to play ghosts, new prestige classes specific to the setting, and many new monsters and spells, all of which are portable into any D&D campaign. There are extensive descriptions of the city and its environs, as well as the surrounding kingdom. This product may function as a stand-alone adventure or may be easily integrated into an ongoing campaign. Three distinct adventure options give Dungeon Masters a variety of choices on how to introduce their players to the setting.